About Us – Gentleman Only
A Gentleman's Game has ratings and 83 reviews. I think Theresa Romain is starting to really find her stride. She is a fresh voice in the genre with her. A gentlemen's club, or traditional gentlemen's club, is a private social club originally set up by By the late 19th century, any man with a credible claim to the status of "gentleman" was eventually able to find a club willing to admit him, unless his They provided spaces such as dining halls, library, entertainment and game. Ladies & Gentlemen is a game about women buying clothes. Cards that duplicate categories or don't meet the designer requirement are discarded before .
Just not in the way you think. Over the course of the game, the Ladies will collect cards representing various items of clothing as well as one or more Servants, each with their own victory point scores as well as end-game scoring bonuses. At the end of the sixth round, victory points — here called Elegance points — are calculated with extra cash on hand useless except in the case of a tie and the most elegant Lady at the ball is declared.
Before the start of the game, the play area is set up with a Ladies side and a Gentlemen side, with team members facing each other across the table.
Each team is separated by a cardboard storefront placed on a plastic stand, one storefront for each team. Facing the Gentlemen, the storefront displays an industrial building of some kind; facing the Ladies, a boutique shop. The Ladies will sort and shuffle three decks of Wardrobe cards and a deck of Servant cards. Then each Lady takes a number of Artisan cards equal to the number of Ladies in the game.
These cards will be used each round to determine the number of Wardrobe or Servant cards the Ladies will draw for each store. Finally, each Lady draws a Servant card, which she keeps hidden from both her Gentlemen and the other Ladies.
A Gentleman's Game
Contract cards represent groups of resources that can be cashed in for special financial and victory point rewards. The Gentlemen will also draw a Current Market card from a deck, placing one face-up near the play area and discarding the rest.
The Current Market card sets the price for individual resources that will be sold during each game round. The Gentlemen then take five random Resource tokens for each player and shuffle them face-down in their play area. They will also take three Number tokens — numbered 1 through 5 — and mix them face-down with the resource tokens. Play is ready to begin. Gentlemen Set-up Note Middle Tokens will be face down Over the course of the game, players may interact with each other and with other teams with certain limitations: Ladies may not reveal to their Gentlemen their Servant cards, and Gentlemen may not reveal precisely how much money they have.
Innuendo and clue-giving is encouraged if done so in-character. This is where the roleplaying aspect of the game comes in: In addition, Ladies interact with each other to misdirect the other Ladies in regards to their own strategy generally based on the bonuses provided through the Servant cardor to suss out the strategy of their rivals.A Gentlemen's Dispute feat. CaptainSparklez
Each of the six game rounds consists of three phases: At the end of the sixth round is the Ball and end-game scoring occurs. The goal of each team is to have the highest number of Elegance points at the Ball. The vast majority of the Elegance points come from the Ladies Wardrobe cards, with special bonuses coming from her Servant sthough in some cases a fulfilled Contract from the Gentlemen may add additional points to the final score. To score, a Lady must have a Dress — if she arrives at the end-game without one, she loses her Servant card.
In addition, most — but not all — of the Wardrobe cards belong to one or two of the three designers; at end-game, a Lady can have no more than two designers in her wardrobe.
Finally, she can have no more than one item in each category — dress, coat, hat, gloves, etc. Each game phase happens simultaneously for the Ladies and Gentlemen. At the start of the Morning phase, the Ladies will select what each shop has for sale. Each Lady will select one of her Artisan cards to place, face down, in front of her favorite boutique — the boutique that matches her color.
Each Artisan card will identify both a card category jewelry, accessories, and clothes, or servant and a number. After all cards have been placed, the Ladies each turn their Artisan cards over and draw a from the appropriate deck a number of cards matching the number of the revealed Artisan card.
She will choose one card to reveal, placing it face-up on top of the selected cards, and placing those cards back in front of her favorite shop. Each shop should now have a small pile of cards in front of it with either a Wardrobe or Servant card visible. At the end of the round, each Lady will choose a Visit marker — a token representing each of the available shops — for the store she wishes to purchase from and hides it in front of her.
Meanwhile, the Gentlemen need to collect tokens from the stock exchange. At the start of a signal given by one of the Gentlemen, each player will begin flipping over resource tokens. Their goal is to collect three Resources and a Number token. The Resources will be sold during the next round to fulfill contracts and earn money, and the Number tokens will determine turn order for both Gentlemen and their Ladies.
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Turn order can be crucial both for getting to a contract before another player, as well as for the Ladies being able to get to certain items from the store of their choice before their rivals can buy it out from under them.
All the Gentlemen will flip over tokens simultaneously with one hand. When a token is revealed they can choose to keep it — placing it face-down in front of them — or leave it face-down in the stock.
Once a Gentleman places a token in front of him he may not return it to the stock, and once he finds and chooses to keep a Number token he must stop searching for other resources immediately, even if he has not met his maximum of three.
This means a Gentleman may sometimes sacrifice resource collection in order to assure an early turn order — possibly at the recommendation of his Lady if there is a certain item she has her eye on that a rival may also be seeking. Once each Gentleman has a Number token, the phase ends.
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- Gentlemen's club
At the start of the next phase, the Afternoon, the Ladies reveal their Visit markers and take the cards from in front of their selected boutique. If two Ladies have selected the same boutique, the Lady whose Gentleman has the lowest turn order goes first.
She will select one card and pass the deck to the next lady visiting the same store, in turn order. That Lady then passes the cards to the next Lady visiting the same store, or back to the first Lady, who may then select another card from the pile and pass it on again.
Play continues like this until there are no cards left or the Ladies do not wish to select from the remaining cards. If a Lady is the only player to visit a particular boutique, she may select as many cards from that boutique as she wishes. Cards not chosen during this round are placed at the bottom of their respective decks. No matter how awkward or uncomfortable a situation is, a real man will approach it, and you, with respect.
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