Team Fortress 2 - Pyro Update
The Pyro Update was the second major content update for Team in the update, along with a link to the Valve Developer Community site. Valve will be trickling details about the Pyromania update throughout the week, culminating in a video called "Meet the Pyro" that will premiere. Adult Swim and Valve have teamed up to bring you the exclusive reveal of Meet the Pyro.
The Pyro blows bubbles in his face in its vision, but shoots the Scout point blank with the Scorch Shot in the battle, knocking him back. The BLU cherubs salute and celebrate the Pyro. Cut back to reality.
Meet The Pyro And Team Fortress 2 Pyromania Update Now Out - Just Push Start
He crawls over to the ankle of a nearby person. The sound of a Dispenser and then a teleporter being destroyed in the distance is heard. The Sniper can be heard screaming as the view zooms in on the Pyro's mask, flames reflecting off the eyepieces as the Pyro tilts its head. The view zooms out and passes through the burnt, gaping hole in the stomach of a BLU Soldier. The view transitions back to reality as the Soldier clutches his smouldering innards for a moment and then falls over with a stifled groan.
To coincide with the release of the last Meet the Team video, Valve released a public beta of the Source Filmmakerthe tool used to produce all the movies.
This video was uploaded twice to the official Team Fortress 2 channel. The second version can only be accessed via Adult Swim's website. The music heard during the Pyro's massacre of the BLU team was added as a main menu track, titled " Dreams of Cruelty ". During the scene where Pyro is walking down a dirt pathway near the beginning of the film, various debris is scattered around such as Medic 's glasses, Shotgun shells, Sniper Rifle bullets, and Demoman 's Bottle.
When the Pyro busts down the door after Scout's "interview", a BLU Demoman can be seen on the left for a split second. As the Pyro is walking away from the burning town, the Pyro can be heard whistling a slower version of the song. Multiple items such as RainblowerScorch ShotLollichopInfernal OrchestrinaBurning Bongosand Balloonicornare all demonstrated or shown in the film, and were all released during the Pyromania Update.
The manner in which the Pyro initially picks up the Lollichop and fires the Scorch Shot is referenced in-game, via their taunts. The Demoman is wearing his previous "dynamite stick" class emblem. However, the baby Demoman has the current Stickybomb emblem. Near the end of the video, there is the sound of a destruction of a building, and one can faintly hear an Engineer yelling "Dispenser Down!
At the film's ending, while the Soldier's helmet is rolling, an Axtinguisher is shown next to a cut-off Sniper hand. While the Pyro is walking away from the ruins of the BLU Base, one can see their Fire Axe inside of a Heavy 's head, when it used to be locking the Medic in a room to be killed. One of the things we enjoy at Valve is seeing the fantastic things that community members create with the Source Engine SDK. When we released Team Fortress 2, we also released the production tools that we made our maps with.
For the first Community Map Pack, we've selected two of the best community-made maps out there. It wasn't easy to select just two, with so many great maps to choose from, and more appearing every day. We've had a lot of fun playing these maps, and we know that many of you have too. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces.
The arena-style control points require solid teamwork to capture and hold. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine. Competitive teams and players have already popularized this one.
In addition to the three unlockable Pyro weapons, we've made a significant addition to the base Pyro flamethrower. By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles.
In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it.
The first Pyro unlockable is The Flare Gun, which replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. The second Pyro unlockable is The Backburner.
This flamethrower is built for the Pyro who likes to ambush their opponents. To aid in survivability, it grants the Pyro an extra fifty health. The third Pyro unlockable is The Axtinguisher. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting.
Hot on Your Heels: Kill 50 enemies with your flamethrower, from behind. Ignite an enemy, and the Medic healing him. Kill a burning enemy who was ignited by another Pyro.
Have 2 enemy Scouts on fire at the same time. Force 10 burning enemies to jump into water. Kill 15 players while you're dead.